|
Feb 15, 1998 |
The Level Contest Is Still Going,
And Won't End Till March 1, 1998. The Levels Will Be Judged On March 5,
1998.
The Winner Recieves $15(US) And
A T-1 Server Will Run His/Her Map For A Week Or Two.
Check Out Rules
and Details For All
The Rules And Details.
See All The Submitted Levels At
The: Contest Entries Page
Submit
Levels Here
Maps, Maps, And Ahh More Maps. Yeah
Vice Lupo Has Submitted Luophse2. Check Out The Contest Entries Page For A Download Site.
Stop Sadam
A New TC Is Being Made at http://www.geocities.com/TimesSquare/Lair/8771/
called Stop Sadam. It Is Still In The Making, You
Can Send In Your Own Files To Help
Him Out.
C.R. Bot
Version 0.99c of the C.R.Bot was released on the CRBot homepage.
BSP
Version 0.93 of the BSP Quake/Quake II level editor has been released on the BSP Headquarters Web Site.
New Timer
If You Are Wonderng What The Timer
Right Below The Counter Is, It Is A Timer That Records
How Many Seconds The Page Has Been
Viewed. I Think It Will Turn Out To Be A Thing Like Counter,
I Wish I Would Have Thought Of
It.
Vacation
I Will Be Gone Feb 16, 1998 - Feb
23, 1998. So I Will Not Be Able To Update The News.
Still Feel Free To Enter Maps,
And Send E-mail. It Will Just Take About 7-8 Days To
Reply To Mail Or Enter Your Map.
Thanks,
Big
Al
Feb 14, 1998 - Happy V-Day |
The Level Contest Is Still Going,
And Won't End Till March 1, 1998. The Levels Will Be Judged On March 5,
1998.
The Winner Recieves $15(US) And
A T-1 Server Will Run His/Her Map For A Week Or Two.
Check Out Rules
and Details For All
The Rules And Details.
See All The Submitted Levels At
The: Contest Entries Page
Submit
Levels Here
Contest - Map
Jason Ingram Submitted A Map Today. It Is Called qdc][sg Check Out The Contest Entries Page To Download It Or Other Maps.
Hot Potato CTF for Q2
The first version of Hot Potato CTF for Quake II has been released by Quake Innovations on the Hot Potato Homepage. Hot Potato is a CTF variant that forces the flag carrier to pass the flag with a short span, or die. Thanks BluesNews
Stupid Bot
There is word on the Quake2 Bot Epidemic about a new bot called the Stupid Bot, that apparently is not stupid at all, though you apparently need to work your way through some Japanese instructions.
Eraser 0.6
A new version 0.6b Eraser Bot installer is on the Impact Development Team page.
CNN
CNN has an Article
on Quake2 and online gaming.
Feb 13, 1998, Friday The 13th, Ohh My God Were All Gonna Die. |
The Level Contest Is Still Going,
And Won't End Till March 1, 1998. The Levels Will Be Judged On March 5,
1998.
The Winner Recieves $15(US) And
A T-1 Server Will Run His/Her Map For A Week Or Two.
Check Out Rules
and Details For All
The Rules And Details.
See All The Submitted Levels At
The: Contest Entries Page
Submit
Levels Here
New Cyberathlete Mod
A new version of the Cyberathlete
Mod has been released and can be downloaded here.
John Carmack's 3D Card Roundup
John Carmack took the occasion of the Intel740 release to give, as he puts it a general update on the state of 3D cards as they relate to Quake engine games", in his .plan. He runs down a whole list of cards, but the two we haven't heard much from him about yet are the Voodoo 2 and the Intel740, so here's his analysis of those:
3DFX Voodoo 2
-------------
Not shipping yet, but we were given
permission to talk about the benchmarks on their preproduction boards.
Excellent throughput, excellent fillrate, good quality, excellent features.
The numbers were far and away the best ever recorded, and they are going to get significantly better. On quake 2, voodoo 2 is setup limited, not fill rate limited. Voodoo 2 can do triangle strip and fan setup in hardware, but their opengl can't take advantage of it until the next revision of glide. When that happens, the number of vertexes being sent to the card will drop by HALF. At 640*480, they will probably become fill rate bound again (unless you interleave two boards), but at 512*384, they will probably exceed 100 fps on a timedemo. In practice, that means that you will play the game at 60 fps with hardly ever a dropped frame.
The texture swapping rate is greatly improved, addressing the only significant problem with voodoo.
I expect that for games that heavily use multitexture (all quake engine games), voodoo 2 will remain the highest performer for all of '98. All you other chip companies, feel free to prove me wrong. :)
Lack of 24 bit rendering is the only visual negative.
As with any voodoo solution, you also give up the ability to run 3D applications on your desktop. For pure gamers, that isn't an issue, but for hobbyists that may be interested in using 3D tools it may have some weight.
Intel i740
----------
Good throughput, good fillrate,
good quality, good features.
A very competent chip. I wish intel great success with the 740. I think that it firmly establishes the baseline that other companies (especially the ones that didn't even make this list) will be forced to come up to.
Voodoo rendering quality, better than voodoo1 performance, good 3D on a desktop integration, and all textures come from AGP memory so there is no texture swapping at all.
Lack of 24 bit rendering is the only negative of any kind I can think of.
Their current MCD OpenGL on NT runs quake 2 pretty well. I have seen their ICD driver on '95 running quake 2, and it seems to be progressing well. The chip has the potential to outperform voodoo 1 across the board, but 3DFX has more highly tuned drivers right now, giving it a performance edge. I expect intel will get the performance up before releasing the ICD.
It is worth mentioning that of all the drivers we have tested, intel's MCD was the only driver that did absolutely everything flawlessly. I hope that their ICD has a similar level of quality (it's a MUCH bigger job).
An 8mb i740 will be a very good
setup for 3D development work. Thanks BluesNews
Feb 12, 1998 |
Beta 6 of Holy Wars for Quake II has been released on the Holy Wars for Quake 2 page.
Quake64
Movies and screenshots from the
upcoming Quake for Nintendo 64 have been posted as part of N64.com's
updated
Quake64 preview.
Orange 2 1.8
Version 1.8 of the Orange 2 mod
for Quake II has been released on the Orange page, and a test server running
the
new version at louise.net.eu.org.
Feb 11, 1998 |
The Level Contest Is Still Going,
And Won't End Till March 1, 1998. The Levels Will Be Judged On March 5,
1998.
The Winner Recieves $15(US) And
A T-1 Server Will Run His/Her Map For A Week Or Two.
Check Out Rules
and Details For All
The Rules And Details.
See All The Submitted Levels At
The: Contest Entries Page
Submit
Levels Here
New CTF ServerConfig Mod
Version 1.6b2 of the CTF ServerConfig Mod has been released.
Rust
There are now tutorials and example maps demonstrating the use of every entity in Quake II on r u s t - Game Editing and Design.
Quake II Info Section
The Quake II Info Section Here At Big Al's Kick Ass Quake II News, Will Be Opening Within 2 Days.
Screen Shots
If You Have Any Screen Shots Please
E-mail Them To Big Al. They Will
Be Added To The Screen Shots Department.
Feb 10, 1998 |
The Quake II Info Section Will Up
With-in A Few Days.
If You Have Any Quake II Info To
Add E-mail Big Al.
Screenshots
The Screenshots Section Needs More Screen Shots, If You Have Any Screen Shots Please E-mail The To Big Al Here.
Rocket Arena 2
Rocket
Arena 2 Map Pack Screen Shots At The Rocket
Arena Page.
Feb 9, 1998 |
A new version of the OrangeCTF mod
has been released.
New Quake2 FrontEnd
OnTheWay is a new Quake2 server utility. It gives you total control of the maps you want to use, how they're arranged, as well as setting deathmatch variables and remote administration access.
Battle Of The Sexes
A server-side only version 2.4.1
of the Battle of the Sexes mod for Quake II, has been posted on Spinoza's
Quake 2 Mods Page fixing a bug and adding a couple of features. Clients
do not need to download the update.