|Mar. 30, 1998|
Kombat03 Has Released His First
Beta, Version .95B Of Quake II Warzone CTF. This Has 8 New Classes And
New Weapons. Kombat03 Is Looking For A Skin Artsit. If You Are Interested
In Doing Some Skin Work For Him Contact Him Here.
This Is A Very Cool Mod. You Can Download It Here.
For More Info Go Here. You
Need The Quake II CTF Pak File, And The VWep Pak File. A Server Running
This Patch Will Be Setup Soon.
To run It Now Use The Following Command Line:
quake2 +set game komctf +disconnect +map base1
If You Are Interesting Advertising On Big Al's Kick Ass Quake II News, Click The Link On The Left. It Is Advertsing, Under The Other Category.
DM & CTF Tournament
The DM & CTF Tournaments Will Be Held In About A Month. They Will Be At Different Times. Register Your Clan Here. Once You Have Registered Your Clan, You Are Guarenteed A Spot In The Tournament(s). Your Clan Can Register In Both Tournaments. We Are Also Looking For Some Servers. If Your Clan Has A Server Contact Big Al. This A Free Tournament.
I Have Added A Link To The Top 100 Quake II Site's Page. Just Click The Banner Next To The Add Active Channel Button And It Will Vote For My Site. Thanks Big Al
There is an .mp3 of music and sounds from TeamFortress II up on the TeamFortress News page. Say This One On Blue's News.
Quake II Mods
Up to 5 Teams
Each player gets 1 M16 with 12 bullets
There is one flag, the team with the flag gets points as the game progresses
Short-range Grappling Hook
Both hook and M16 are weapon viewable
Map Specific Coding for team-specific doors, plats and security cameras
The Quake Rally project, from Impact Development, has officially ended (for Quake 1 at least). Quake Rally: Leftovers is what was not released previously and can now be downloaded at their web site. This new release adds some new features and requires version 1.2 of Quake Rally on your system. Thanks Ysalamiri
Epic has posted their plan for Direct3D and Unreal.
Direct3D code is in the works now (by an outside company) and it will be released if it's cool. At this point, it looks most likely that D3D support would come as a post-release patch, because of the amount of development and testing time remaining. We realize that the Riva 128, i740, and Rendition cards are cool and we'll get them supported in Unreal, though likely not in time for initial release.
For people without supported 3d
hardware, Unreal's software rendering is still quite nice, especially if
you have MMX. It supports colored lighting
and fog, and the 16/32 bit color rendering is quite crisp compared to other 3D games.
All that just to say they are way to far behind to waste time with little things like D3D support for nVida owners and i740 people... Thanks Ysalamiri
Nihilistic software (Ingar Shu,
Robert Huebner, Steve Tietze and Ray Gresko, all players) has announced
that Activision will be publishing their first
"We are very excited to be
working with a powerhouse publisher like
Activision," states Ray Gresko, President and C.E.O., Nihilistic Software,
Inc. "Their level of experience and skill in this industry matches our team
perfectly, and we look forward to working together toward our goal of
creating great titles in the years to come."
GameLaunch 3d reviewed
Shaithis over at Q2UTILS
took a look at the beta version of GameLaunch
3d. Here is a little quote from the beginning
of the article:
Description: I've mentioned to a few people that
Bastard gave me the
opportunity to review Gamelaunch before it comes out. Their first question,
more often than not, is "so is it as good as the hype?"
Yeh, it is.
This thing is amazing. Remember Qfig? Scriptmaster
is similar, but much
more full featured. It keeps track of all of your binds (even giving you a
color-coded keyboard graphic), aliases, scripts, etc. It's really quite
remarkable. It even lets you create "Fun Names" for yourself. You can then
save all of this info into a .cfg file, and then select in gamelaunch which
cfg file you want to use. This is _GREAT_ if you have separate configs
based on which mod you're playing, as I do.
|Mar. 29, 1998|
Version of the day of the unofficial Heretic II FAQ is .003.
This falls into the strange category...
A new website: The
Camper (Quake) is up detailing great camping spots, tips, etc.
Head over there, for laughs
at least, plus it has some crazy music. Thanks Ysalamiri
Display Doctor 6.5
The framerate enhancing program
(at least for us non-GL Quakers) is out in a new version. This program
is designed to speed up your frame rate in games, so snag a trial version
Center. Thanks Ysalamiri
Onethumb (Don MacAskill) made one, gloating about the NeXT hardware he got off ID, and talks about the best deathmatch game of all time: Doom 2. Thanks Ysalamiri
From the makers of QSpy and GameSpy comes GameLaunch 3d. Here is their explanation off their page.
How many times have you strained
over all those annoying config files? How are you expected to remember
what impulse 9 does that impulse 3 doesn't?
Where the heck are you supposed to stick those GL commands?
Don't you hate it when your sister waltzes over and changes all your aliases? How about whenever you run a new mod? How the heck are you going to put all of those custom controls back in?
Worry no more.
GameLaunch 3D takes the hassle out of your gaming experience. Nobody should be expected to know what all those annoying commands are...except our tireless programmers, of course.
Download it here, GameLaunch is currently in version .99 beta. Thanks Ysalamiri
|Mar. 28, 1998|
Version .001 of the Unofficial Heretic II FAQ is up at: http://members.xoom.com/SoulTaker/faq.htm. Thanks Ysalamiri
First Heretic II screenshot up already, showing the main character doing some magic thing, and it looks great. Thanks Ysalamiri
Praevus (the Hexen II mission pack) will be shipping on Tuesday, March 31. This according to Activision's Steve Stringer. Thanks Ysalamiri
HexenWorld has a Heretic II screenshot that looks very cool and a Portal of Praevus screenshot showing a Gyagk. Thanks Redwoods
Foreign Quake II
In Japan, they just showed off a
special 333mgz PII running the arcade
version of Quake II.
Graphic Cards And Stuff
Voodoo 2 Review
Here are my results in Quake/Quake2: "no tweaks" on a P-200MMX w/64megs EDO, IDE hard drives:
First number is Orchid Righteous3D at 640x480, Second number is Voodoo2 at 800x600
Quake: Timedemo demo1 34 fps
Quake2: map demo1.dm2 24 fps 45 fps
<the Voodooo Review, 03-10-98> Thanks Ysalamiri
The 3D Mayhem is a feature on the 3Dfx Zone that tries to address the issue of what 3D accelerator to buy (or hold out for) in this time
of seemingly daily announcements of new products and features. Simiilarly, The Alternative Voodoo Lounge at CeBIT is a
Next Generation article by our buddy Sharky from VE that looks at upcoming Voodoo2 offerings that should be hitting the market soon.
GamePen's preview of the Real 3d StarFighter, using Intel's i740 chipset
CPU GL Quake fps (gibs.dem) Quake 2 fps (demo1) Quake 2 fps (demo2)
P2-233 19.80 16.00 16.10
P2-266 21.90 16.20 16.50
P2-300 23.50 17.10 17.20
No Competition For Voodoo2 here, Looks Like Voodoo 1 Framerate. Thanks Discostue
Quake II Sites
Six new Blood 2 screenshots are up on Blood2.com. These are taken in "a very early stage of development", and so I guess it is supposed
to look like more than the moderately successful cheap Quake knock off searching for identity that it is. Although the fact that in one of the
pictures the creature shown has as hadow is intriguing. Thanks Ysalamiri
ION Storm's release
Dominion: Storm Over GIFT 3: 2nd quarter, 1998
Daikatana: 4th quarter, 1998
Anachronox: 1st quarter, 1999
Warren Spector's as-yet-untitled-even-though-it's-being-tentatively -called-Shooter-but-that-probably-won't-be-its-title-title: 2nd quarter, 1999.
|Mar. 27, 1998|
The Clan Match-Up Is Going Awesome, It Is Doing Better Then I Thought. We Have Recieved Our 50th Clan Registration Today.
Quake II Mods:
Microsoft's schedule for releasing DirectX 6.0 to the public is discussed in this ZDNet article as due as being due as a Win95 upgrade when
Win98 ships. I also received mail from Madjuan [IM] who passed along the following message from MS to DirectX partners:
...In order to alleviate any uncertainty,
we have taken a hard look at our development schedule and feature set over
the past month in an
effort to set a target date which we could stand behind unequivocally, without compromising the quality of the final deliverable....
...Based on these projections, DirectX 6.0 for Windows 95 and Windows 98 will be released in July, 1998.
Furthermore, we expect to release the general beta of DirectX 6.0 at Microsoft's
Seminar Day at CGDC, on May 9, 1998, within a one
week margin of error. Clearly, this deliverable will depend on our ability to converge on a very high-quality release, as this will be our only
Quake/Quake II Editing
|Mar 26, 1998|
Quake II Mods:
Quite A Few Today, But Not As Much As Yesterday !!
The 24 MB single board SLI Obsidian 990-0805 with TV-out listed for $599.00 on Quantum 3D's online order form has been removed from the
list, and some of the prices originally listed have been raised. Damn That Sucks. Now The Highest Is A 16 MB - Weak, Well Not Really,
Just A Tad Better Then My 2 MB ATI Rage II + Graphics.
New release candidate drivers for the RIVA 128-based Viper 330 are up on Diamond's website incorporating the beta RIVA OpenGL support.
Final drivers are promised soon. Thanks Bluesnews
Quake/Quake II Real Audio
The SmokeBreak Broadcast is another new Quake RealAudio show. Thanks Bluesnews
Heretic 2 Announced
Heres a Heretic 2 Screen Shot:
Dan Freed has announced that Heretic2 has been under production for a while now and will be shown at this years E3:
The time has come at long last for the unveiling. We have already made an official announcement about our new title so here it is...
We are currently working on
a game called HERETIC II. Yes thatís right HERETIC II. The character from
the original Heretic is back for more action. We are using the
Quake II engine and it is going to be played from the third person perspective. This way the character (Corvus is his name currently but we reserve the right to
change that if need be) can climb up ledges, jump to ledges and grab them, climb ropes, and various other really cool stuff.
I donít want to get too specific
yet, so just stay tuned. We will be showing the game at E3 so those of
you that make it there can see it, and it is definitely worth seeing.
Watch for a new .plan file for Corvus. This will contain journals from his adventures that took place between the end of Heretic and the start of Heretic II.
Iíll keep updating this. Also
I will be adding a Heretic II section to my web page at Geocities. This
will contain information and the like about the game and story and
anything I feel like posting there (and anything I am allowed to post). So keep your eyes open!!!
|Mar. 25, 1998|
Go Here To Vote.
Here Are The Current Rankings*.
1. Battle of the sexes v2.5
2. Lithium II v0.93 - 309
3. Superheroes II beta 7 - 187
4. PowerBall 2 v1.5 - 181
5. Loki Minions Capture The Flag v2.01 - 70
6. Quake 2 CTF - 56
7. Holy Wars v2.0b6 - 26
8. JailBreak v1.5 - 25
9. FamkeBot v2.1 - 24
10. Eraser Bot v0.85BETA - 13
11. Head Hunters v0.8 - 12
12. Future vs. Fantasy 4.0 - 10
13. Orange v3.1 - 6
14. MDS (Missile Defense System) - 4
15. Rocket Arena - 4
16. ServerConfigMod v1.2 - 3
17. C.R. bot v1.0 - 3
18. King of the Hill v1.0 - 2
19. Viking DM v0.63 - 2
20. Fight till finish - 0
21. Wake CTF - 0
22. BackTag - 0
23. Hot Potato CTF v1.5 - 0
24. Expert Q2 Server v1.1 - 0
25. Fields of War - 0
26. Ionic Teamplay v1.5beta - 0
27. Weapons of Destruction v5.0 - 0
* Rankings As Of Wed. Mar. 25, 1998 8:20 PM
Hey All You IE 4 Users, I Have Added A Active Channel Feature. (Active Channels - The Things That Are In The Channels Window. Use The Channels Button At The Top Of IE 4) To Add Big Al's Kick Ass Quake II News Active Channel Just Click The Add "Active Channel Button", Which Is Below The .plan Updates.
I Am Thinking About The Possibilty
Of Have A Quake II Clan Tourney, Using The Clans From The Clan Match-Up.
Dr. Jones Is Helping Me Design
The Contest And Rules.
So Far The Tournaments Will Be Two Tournaments. One For DM And One For CTF.
If You Have Any Comments, Suggestions, Or Advice For The Tournaments E-mail Big Al.
Quake II Mods:
Tons Of Bots Today !!!
Brian Hook made a lengthy .plan update which discusses the possibility of using the .ZIP format of all things in Quake3 instead of the current .pak format being used in Quake1 and Quake2. Thanks sCary's
Video & Graphics Cards
|Mar. 24, 1998|
The Old News Section Has Been Redone. It Is Now Set-Up Into Sections. Divided Into Weeks.
There Has Been A Clan Match-Up Meter
Added To The Left. This Meter Tells How Many Clans Have Registered.
Currently As Of This Update There Are 44 Clans.
If You Are Wondering How To Use The Clan Match-Up Read Below:
First Click The Link "Clan Match-Up"
To The Left Or Click Here. Then Fill Out
The Simple Form And Press Submit On The Clan Match-Up Page. Your Clan Will
Be Added In A Few Hours, Once Another Clan Registers Fitting Your Requirments,
You & The Other Clan Will Be E-mailed To Set-Up The
Quake WinAmp Skins
For WinAmp fans, a TeamFortress skin for WinAmp 1.8x was mentioned on the Shout RealAudio show the other day, but couldn't find it. Thanks to Korb for pointing the way to this page a Layer3.org where you can find the TeamFortress WinAmp skin, as well as a classic Quake skin, and this page that has both a Quake II skin, and a Sonic Mayhem (authors of most of the Quake II soundtrack) skin, and this page that has another WinAmp skin for Classic Quake. Thanks Again Bluesnews